Indicator 4.4.1

Indicator 4.4.1

Proportion of youth and adults with finding, downloading, installing and configuring software skills, %

The proportion of youth and adults with information and communications technology (ICT) skills, by type of skill as defined as the percentage of youth (aged 15-24 years) and adults (aged 15 years and above) that have undertaken certain computer-related activities in a given time period (e.g. last three months).

Value by sex
Total
INDICATOR 4.4.1
Proportion of youth and adults with finding, downloading, installing and configuring software skills. The proportion of youth and adults with information and communications technology (ICT) skills, by type of skill as defined as the percentage of youth (aged 15-24 years) and adults (aged 15 years and above) that have undertaken certain computer-related activities in a given time period (e.g. last three months).
TARGET 4.4
By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship.
GOAL 4
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
See United Nations Global SDG Database

Indicator 4.4.1

Indicator 4.4.1

Proportion of youth and adults with finding, downloading, installing and configuring software skills, %

Heat map
Bubble map
INDICATOR 4.4.1
Proportion of youth and adults with finding, downloading, installing and configuring software skills. The proportion of youth and adults with information and communications technology (ICT) skills, by type of skill as defined as the percentage of youth (aged 15-24 years) and adults (aged 15 years and above) that have undertaken certain computer-related activities in a given time period (e.g. last three months).
TARGET 4.4
By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship.
GOAL 4
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
See United Nations Global SDG Database

Indicator 4.4.1

Indicator 4.4.1

Proportion of youth and adults with finding, downloading, installing and configuring software skills, %

INDICATOR 4.4.1
Proportion of youth and adults with finding, downloading, installing and configuring software skills. The proportion of youth and adults with information and communications technology (ICT) skills, by type of skill as defined as the percentage of youth (aged 15-24 years) and adults (aged 15 years and above) that have undertaken certain computer-related activities in a given time period (e.g. last three months).
TARGET 4.4
By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship.
GOAL 4
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
See United Nations Global SDG Database

Indicator 4.4.1

Indicator 4.4.1

Proportion of youth and adults with finding, downloading, installing and configuring software skills, %

Country 2014 2015 2016 2017 2018 2019
Andorra .. .. .. 52.8 .. ..
Austria 37.5 51.7 54.9 56.9 .. ..
Azerbaijan 7.2 7.3 7.3 8.1 8.0 ..
Belarus .. .. .. .. 24.5 ..
Belgium .. 39.6 42.9 41.3 .. ..
Bosnia and Herzegovina .. .. .. 22.3 .. ..
Croatia .. 48.6 51.3 41.7 .. ..
Cyprus .. 33.0 47.5 44.5 .. ..
Czechia .. 26.2 .. .. .. ..
Denmark .. 71.5 72.7 61.4 .. ..
Estonia 32.1 46.7 44.8 50.9 .. ..
Finland .. 57.2 58.0 59.8 .. ..
Georgia .. .. 17.8 10.7 10.6 ..
Germany .. 60.3 58.0 56.9 .. 62.7
Greece .. 19.8 22.1 23.5 .. ..
Hungary .. 32.3 35.5 35.9 .. ..
Iceland .. .. .. 70.1 .. ..
Ireland .. 36.3 .. 52.7 57.8 ..
Italy .. 32.8 34.9 .. .. ..
Kazakhstan .. 10.6 11.7 15.6 17.0 ..
Latvia .. 27.4 .. .. .. 45.0
Lithuania .. 29.5 32.8 36.7 37.4 ..
Luxembourg .. 69.8 .. 71.3 .. ..
Malta .. 43.6 46.9 50.2 .. ..
Montenegro .. 22.5 28.7 37.7 39.5 ..
Netherlands .. 63.4 67.1 68.0 .. ..
North Macedonia .. 24.5 17.6 .. .. ..
Norway .. 71.3 66.7 74.3 .. ..
Poland .. 26.8 32.6 .. 33.9 ..
Portugal .. 31.4 31.9 36.7 .. ..
Romania .. 17.1 18.7 20.8 .. ..
Russian Federation 3.0 3.4 2.8 3.7 2.9 ..
Serbia .. 19.0 .. .. .. ..
Slovakia .. 23.1 27.2 30.0 .. ..
Slovenia .. 30.2 32.4 .. .. ..
Spain .. 45.5 51.9 .. .. 58.4
Sweden .. 68.0 65.1 .. .. ..
Switzerland 47.9 .. .. 62.2 .. ..
United Kingdom .. 58.0 61.3 64.0 .. ..
Uzbekistan .. .. .. .. 4.6 ..
Country 2014 2015 2016 2017 2018 2019
Andorra .. .. .. 52.8 .. ..
Austria 37.5 51.7 54.9 56.9 .. ..
Azerbaijan 7.2 7.3 7.3 8.1 8.0 ..
Belarus .. .. .. .. 24.5 ..
Belgium .. 39.6 42.9 41.3 .. ..
Bosnia and Herzegovina .. .. .. 22.3 .. ..
Croatia .. 48.6 51.3 41.7 .. ..
Cyprus .. 33.0 47.5 44.5 .. ..
Czechia .. 26.2 .. .. .. ..
Denmark .. 71.5 72.7 61.4 .. ..
Estonia 32.1 46.7 44.8 50.9 .. ..
Finland .. 57.2 58.0 59.8 .. ..
Georgia .. .. 17.8 10.7 10.6 ..
Germany .. 60.3 58.0 56.9 .. 62.7
Greece .. 19.8 22.1 23.5 .. ..
Hungary .. 32.3 35.5 35.9 .. ..
Iceland .. .. .. 70.1 .. ..
Ireland .. 36.3 .. 52.7 57.8 ..
Italy .. 32.8 34.9 .. .. ..
Kazakhstan .. 10.6 11.7 15.6 17.0 ..
Latvia .. 27.4 .. .. .. 45.0
Lithuania .. 29.5 32.8 36.7 37.4 ..
Luxembourg .. 69.8 .. 71.3 .. ..
Malta .. 43.6 46.9 50.2 .. ..
Montenegro .. 22.5 28.7 37.7 39.5 ..
Netherlands .. 63.4 67.1 68.0 .. ..
North Macedonia .. 24.5 17.6 .. .. ..
Norway .. 71.3 66.7 74.3 .. ..
Poland .. 26.8 32.6 .. 33.9 ..
Portugal .. 31.4 31.9 36.7 .. ..
Romania .. 17.1 18.7 20.8 .. ..
Russian Federation 3.0 3.4 2.8 3.7 2.9 ..
Serbia .. 19.0 .. .. .. ..
Slovakia .. 23.1 27.2 30.0 .. ..
Slovenia .. 30.2 32.4 .. .. ..
Spain .. 45.5 51.9 .. .. 58.4
Sweden .. 68.0 65.1 .. .. ..
Switzerland 47.9 .. .. 62.2 .. ..
United Kingdom .. 58.0 61.3 64.0 .. ..
Uzbekistan .. .. .. .. 4.6 ..
INDICATOR 4.4.1
Proportion of youth and adults with finding, downloading, installing and configuring software skills. The proportion of youth and adults with information and communications technology (ICT) skills, by type of skill as defined as the percentage of youth (aged 15-24 years) and adults (aged 15 years and above) that have undertaken certain computer-related activities in a given time period (e.g. last three months).
TARGET 4.4
By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship.
GOAL 4
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
See United Nations Global SDG Database

Footnote